Maybe The Witcher awakened some desire for good Slavic mythos. Maybe, it’s because Dark Souls heavily influenced the way we think about gameplay, story, and visuals. Maybe it’s because of our Painkiller roots, which was a game full of hellish demons and monsters. But somehow, we naturally drifted toward dark fantasy. Actually, the work on the prototype was quite fun. For the life of me, I cannot recall how and why we ultimately decided to change direction, but it’s not because we had any issues with the original idea. How did you get started with Witchfire, and what was the initial plan?Īdrian Chmielarz, creative director and co-founder of The Astronauts: Witchfire is a dark fantasy first-person shooter that started as a sci-fi survival game. Right now, the team is working on Witchfire, an Unreal Engine-powered dark fantasy roguelite first-person shooter that promises to offer a challenging but satisfying gameplay experience with multiple roads to victory. Over at The Astronauts in 2014, Adrian developed and published the studio’s debut game, the first-person adventure The Vanishing of Ethan Carter. ![]() Ten years after that, in 2012, Adrian left People Can Fly and formed a new independent studio–The Astronauts, the third studio of which he is one of the Founders and the Creative Director. In 2002, after leaving Metropolis, the developer founded video game development studio People Can Fly, known for the Painkiller series and Bulletstorm. Over the next ten years, Adrian co-developed and published such games as Teenagent, Katharsis, and Gorky 17, a.k.a. Don't hesitate to reach out - let's chat about this exciting future that is coming upon us.Born in 1971 in Poland, Adrian Chmielarz has been a part of the game industry since 1992 when he and Grzegorz Miechowski co-founded video game developing and publishing company Metropolis Software, where he mainly worked on adventure games. I'm long overdue in catching up with many of you in my network. I also extend my gratitude to all of our internal and external partners who helped us bring our ambitious ideas to life through collaboration. I will deeply miss the laughter and celebration after every hard-won journey. ![]() None of this would have been possible without my incredible team, which always exceeded my expectations and cultivated a rock-solid team culture that stood firm in the face of challenges. □ And let's not forget about the virtual artists and bands we brought to life, who now have billions of streams on YouTube and Spotify, platinum records, and a massive fan following. ⚡ Electrifying live performances that included state-of-the-art production & technology. □ Music videos and campaigns that set the standard for our most successful game and champion releases. □ Esports anthems and performances in front of 100+ million live fans. ![]() Over the years, I’ve had the benefit of leading and growing Riot Games Music through an ambitious voyage that included I spent the past month in New Zealand, traveling throughout both the North and South Islands and reflecting on my incredible experience at Riot. More details are to be disclosed at a later time. #gamedev #indiedev #indiegamedev #indiegamedeveloper #developmentdiary #devlogĪfter nearly a decade at Riot Games and building an innovative music initiative across video games, esports, and Film &TV, I am excited to embark on my next adventure(s). What are your thoughts on this? Do you keep a game development diary of your game? Do you publish it, or do you have one for yourself only? Share your ideas (or even your dev diaries) below! Also, a written record of your development process can be helpful for future reference and provide a historical record of your journey as a game developer. Furthermore, a game developer diary can also be a source of motivation and inspiration, as you can reflect on your past successes and use them to fuel future achievements. By writing down your goals, obstacles, and solutions, you can gain a deeper understanding of your project and make more informed decisions. Not only does it allow you to document and track your progress, but it also helps to clarify your thoughts and ideas. Starting a game developer diary is a powerful tool for indie game developers. They are keeping a game development diary□! As I already have several solo indie game developers or small indie teams in my network, I saw a general approach that helped a bunch of them achieve their goals and reach that special day of "THE RELEASE" (queue divine hymn sound effects here!) Recently I've been discussing indie game development and game development on multiple platforms with several friends and colleagues.
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